A sprite object is a sprite that is focusable and movable in animation.
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#include <sprite.h>
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| Sprite * | sprite |
| | Sprite configuration info.
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| FIXED | tx |
| | Target position.
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| FIXED | ty |
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| FIXED | x |
| | Current position.
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| FIXED | y |
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| FIXED | vx |
| | Velocity.
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| FIXED | vy |
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| FIXED | tscale |
| | Target Scale.
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| FIXED | scale |
| | Current Scale, in units for tonc's obj_aff_rotscale
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| FIXED | vscale |
| | Scale velocity AKA the rate of change of scaling ops.
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| FIXED | trotation |
| | Target rotation.
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| FIXED | rotation |
| | Actual rotation, in units for tonc's obj_aff_rotscale
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| FIXED | vrotation |
| | Rotation velocity.
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| bool | focused |
| | Focused status (card specific, raise and lower card)
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A sprite object is a sprite that is focusable and movable in animation.
Definition at line 60 of file sprite.h.
◆ focused
Focused status (card specific, raise and lower card)
Definition at line 115 of file sprite.h.
◆ rotation
Actual rotation, in units for tonc's obj_aff_rotscale
Definition at line 105 of file sprite.h.
◆ scale
Current Scale, in units for tonc's obj_aff_rotscale
Definition at line 90 of file sprite.h.
◆ sprite
◆ trotation
Target rotation.
Definition at line 100 of file sprite.h.
◆ tscale
Target Scale.
Definition at line 85 of file sprite.h.
◆ tx
Target position.
Definition at line 70 of file sprite.h.
◆ ty
◆ vrotation
Rotation velocity.
Definition at line 110 of file sprite.h.
◆ vscale
Scale velocity AKA the rate of change of scaling ops.
Definition at line 95 of file sprite.h.
◆ vx
◆ vy
Current position.
Definition at line 75 of file sprite.h.
The documentation for this struct was generated from the following file: