Sprite struct for GBA hardware specifics.
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#include <sprite.h>
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| OBJ_ATTR * | obj |
| | GBA sprite attribute registers info (A0-A2)
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| OBJ_AFFINE * | aff |
| | GBA sprite affine matrices registers info.
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| POINT | pos |
| | Sprite position on screen in pixels.
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| s16 | idx |
| | Sprite index in memory managed by GBAlatro.
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| u16 | mode |
| | The mode of the sprite (regular, affine, etc.), set when the sprite is created corresponds to A0 & ATTR0_MODE_MASK.
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Sprite struct for GBA hardware specifics.
Definition at line 28 of file sprite.h.
◆ aff
GBA sprite affine matrices registers info.
Definition at line 38 of file sprite.h.
◆ idx
Sprite index in memory managed by GBAlatro.
Definition at line 48 of file sprite.h.
◆ mode
The mode of the sprite (regular, affine, etc.), set when the sprite is created corresponds to A0 & ATTR0_MODE_MASK.
Definition at line 54 of file sprite.h.
◆ obj
GBA sprite attribute registers info (A0-A2)
Definition at line 33 of file sprite.h.
◆ pos
The documentation for this struct was generated from the following file: