A central location for all game variables. More...
#include <game_variables.h>
Data Fields | |
| s32 | timer |
| RngInfo | rng_info |
| s32 | round |
| s32 | ante |
| s32 | money |
| s32 | hand_size |
| s32 | deck |
| u32 | best_hand_score |
| u32 | nb_played_hands [HAND_TYPE_MAX] |
| enum BlindType | current_blind |
| enum BlindType | next_boss_blind |
| enum BlindState | blinds_states [NUM_BLINDS_PER_ANTE] |
| s32 | hands |
| s32 | discards |
| u32 | score |
| u32 | chips |
| u32 | mult |
| Sprite * | playing_blind_token |
| Sprite * | round_end_blind_token |
| u8 | game_speed |
| u8 | music_volume |
| u8 | sound_volume |
A central location for all game variables.
NOTE: This is currently WIP and will be populated with a refactor effort. NOT ALL VARIABLES ARE LOCATED HERE YET
Definition at line 38 of file game_variables.h.
| s32 ante |
Definition at line 48 of file game_variables.h.
| u32 best_hand_score |
Definition at line 53 of file game_variables.h.
| enum BlindState blinds_states[NUM_BLINDS_PER_ANTE] |
Definition at line 60 of file game_variables.h.
| u32 chips |
Definition at line 65 of file game_variables.h.
| enum BlindType current_blind |
Definition at line 58 of file game_variables.h.
| s32 deck |
Definition at line 51 of file game_variables.h.
| s32 discards |
Definition at line 63 of file game_variables.h.
| u8 game_speed |
Definition at line 74 of file game_variables.h.
| s32 hand_size |
Definition at line 50 of file game_variables.h.
| s32 hands |
Definition at line 62 of file game_variables.h.
| s32 money |
Definition at line 49 of file game_variables.h.
| u32 mult |
Definition at line 66 of file game_variables.h.
| u8 music_volume |
Definition at line 75 of file game_variables.h.
| u32 nb_played_hands[HAND_TYPE_MAX] |
Definition at line 54 of file game_variables.h.
| enum BlindType next_boss_blind |
Definition at line 59 of file game_variables.h.
| Sprite* playing_blind_token |
Definition at line 68 of file game_variables.h.
| RngInfo rng_info |
Definition at line 43 of file game_variables.h.
| s32 round |
Definition at line 47 of file game_variables.h.
| Sprite* round_end_blind_token |
Definition at line 69 of file game_variables.h.
| u32 score |
Definition at line 64 of file game_variables.h.
| u8 sound_volume |
Definition at line 76 of file game_variables.h.
| s32 timer |
Definition at line 42 of file game_variables.h.