GBAlatro
A Demake of Balatro for the GBA
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blind_select.h File Reference

Blind select state functions. More...

#include "blind.h"

Go to the source code of this file.

Functions

void game_blind_select_change_background (void)
 Change to the blind select background.
 
void game_blind_select_on_init (void)
 Blind select state initialization.
 
void game_blind_select_on_update (void)
 Blind select state update.
 
void game_blind_select_on_exit (void)
 Blind select cleanup.
 
void increment_blind (enum BlindState increment_reason)
 

Detailed Description

Blind select state functions.

Definition in file blind_select.h.

Function Documentation

◆ game_blind_select_change_background()

void game_blind_select_change_background ( void  )

Change to the blind select background.

Definition at line 493 of file blind_select.c.

◆ game_blind_select_on_exit()

void game_blind_select_on_exit ( void  )

Blind select cleanup.

Definition at line 478 of file blind_select.c.

◆ game_blind_select_on_init()

void game_blind_select_on_init ( void  )

Blind select state initialization.

Definition at line 452 of file blind_select.c.

◆ game_blind_select_on_update()

void game_blind_select_on_update ( void  )

Blind select state update.

Definition at line 473 of file blind_select.c.

◆ increment_blind()

void increment_blind ( enum BlindState  increment_reason)

Definition at line 130 of file blind_select.c.