6#ifndef GAME_BLIND_SELECT_H
7#define GAME_BLIND_SELECT_H
31void increment_blind(
enum BlindState increment_reason);
Data structures and functions relative to the behaviour and graphics of Blinds.
BlindState
All the possible states an Ante's Blinds can be in when viewed in the "Blind Select" screen.
void game_blind_select_on_exit(void)
Blind select cleanup.
void game_blind_select_on_update(void)
Blind select state update.
void game_blind_select_on_init(void)
Blind select state initialization.
void game_blind_select_change_background(void)
Change to the blind select background.