6#ifndef GAME_BLIND_SELECT_H
7#define GAME_BLIND_SELECT_H
11#define NB_SKIPPABLE_BLINDS 2
39void increment_blind(
enum BlindState increment_reason);
Data structures and functions relative to the behaviour and graphics of Blinds.
BlindState
All the possible states an Ante's Blinds can be in when viewed in the "Blind Select" screen.
void blind_select_on_update(void)
Blind select state update.
void blind_select_reroll_boss_from_menu(void)
Reroll the Boss Blind from inside the menu. This function is made to be used for both Vouchers and th...
void blind_select_on_exit(void)
Blind select cleanup.
void blind_select_on_init(void)
Blind select state initialization.
void blind_select_change_background(void)
Change to the blind select background.