Data structure containing the info about a Skip Tag, namely: More...
#include <skip_tag.h>
Data Fields | |
| enum SkipTagEvent | event_type |
| SkipTagCondition | tag_condition_func |
| SkipTagCallback | tag_effect_func |
Data structure containing the info about a Skip Tag, namely:
event_type the event for which the Tag will trigger (immediate, on round start, etc...)tag_condition_func a function returning whether the Tag should trigger. Indeed, not all tags must trigger for their given event, e.g. the D6 Tag, only one of which can be consumed per shop.tag_effect_func the function that will actually do the Tag's work, like doubling money. Definition at line 107 of file skip_tag.h.
| enum SkipTagEvent event_type |
Definition at line 109 of file skip_tag.h.
| SkipTagCondition tag_condition_func |
Definition at line 110 of file skip_tag.h.
| SkipTagCallback tag_effect_func |
Definition at line 111 of file skip_tag.h.