GBAlatro
A Demake of Balatro for the GBA
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SkipTagInfo Struct Reference

Data structure containing the info about a Skip Tag, namely: More...

#include <skip_tag.h>

Data Fields

enum SkipTagEvent event_type
 
SkipTagCondition tag_condition_func
 
SkipTagCallback tag_effect_func
 

Detailed Description

Data structure containing the info about a Skip Tag, namely:

  • event_type the event for which the Tag will trigger (immediate, on round start, etc...)
  • tag_condition_func a function returning whether the Tag should trigger. Indeed, not all tags must trigger for their given event, e.g. the D6 Tag, only one of which can be consumed per shop.
  • tag_effect_func the function that will actually do the Tag's work, like doubling money.

Definition at line 107 of file skip_tag.h.

Field Documentation

◆ event_type

enum SkipTagEvent event_type

Definition at line 109 of file skip_tag.h.

◆ tag_condition_func

SkipTagCondition tag_condition_func

Definition at line 110 of file skip_tag.h.

◆ tag_effect_func

SkipTagCallback tag_effect_func

Definition at line 111 of file skip_tag.h.


The documentation for this struct was generated from the following file: