Data struct for the different types of rewards. More...
Data Fields | |
| const char * | text |
| the name of the reward (i.e. "Hands") | |
| const u8 | text_color |
| the color the name of the reward is printed with | |
| const int | multiplier |
| how many dollars the player recieves every time a certain type of reward is counted towards the total cashout. Equal to 1 most of the time, but the Investment Tag increments by a full reward amount per tag so the the multiplier is a full amount. | |
| int | count |
| how many times the reward was earned by the player during the last round | |
| int | remaining |
| how many times the reward still needs to be counted for this End of Round | |
Data struct for the different types of rewards.
Contains both constant info (display, reward amount), and variables used during the round end animation.
Definition at line 65 of file round_end.c.
| int count |
how many times the reward was earned by the player during the last round
Definition at line 90 of file round_end.c.
| const int multiplier |
how many dollars the player recieves every time a certain type of reward is counted towards the total cashout. Equal to 1 most of the time, but the Investment Tag increments by a full reward amount per tag so the the multiplier is a full amount.
Definition at line 85 of file round_end.c.
| int remaining |
how many times the reward still needs to be counted for this End of Round
Definition at line 95 of file round_end.c.
| const char* text |
the name of the reward (i.e. "Hands")
Definition at line 70 of file round_end.c.
| const u8 text_color |
the color the name of the reward is printed with
Definition at line 75 of file round_end.c.