GBAlatro
A Demake of Balatro for the GBA
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JokerObjectSaveData Struct Reference

JokerObjectSaveData will hold the minimal amount of data necessary to reconstruct a Joker. The id is a u8 in the base Joker struct, but I made it a u32 here to keep a better aligment when looking at the save file in a hex viewer. More...

Data Fields

u32 id
 
u32 persistent_state
 

Detailed Description

JokerObjectSaveData will hold the minimal amount of data necessary to reconstruct a Joker. The id is a u8 in the base Joker struct, but I made it a u32 here to keep a better aligment when looking at the save file in a hex viewer.

Definition at line 122 of file save.c.

Field Documentation

◆ id

u32 id

Definition at line 124 of file save.c.

◆ persistent_state

u32 persistent_state

Definition at line 125 of file save.c.


The documentation for this struct was generated from the following file: