GBAlatro
A Demake of Balatro for the GBA
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shop.h
Go to the documentation of this file.
1
6#ifndef GAME_SHOP_H
7#define GAME_SHOP_H
8
9#include "joker.h"
10
11#include <stdbool.h>
12
17void game_shop_reset(void);
18
25
30
34void game_shop_on_init(void);
35
39void game_shop_on_update(void);
40
44void game_shop_on_exit(void);
45
46#endif // GAME_SHOP_H
Functions relative to the handling of Jokers.
JokerObject * game_shop_get_description_card(void)
Get a pointer to the Card we are currently showing the description of.
Definition shop.c:182
void game_shop_on_exit(void)
Shop cleanup.
Definition shop.c:909
void game_shop_reset(void)
Initialize the shop for a run. Resets all the shop data for the run, needs to be called once per run.
Definition shop.c:187
void game_shop_on_init(void)
Shop state initialization.
Definition shop.c:218
void game_shop_on_update(void)
Shop state update.
Definition shop.c:899
void game_shop_change_background(void)
Change to the shop background.
Definition shop.c:194