GBAlatro
A Demake of Balatro for the GBA
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def_balatro_mempool.h
1#include "card.h"
2#include "joker.h"
3#include "list.h"
4#include "sprite.h"
5
6POOL_ENTRY(Sprite, MAX_SPRITES);
7POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS);
8POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS);
9POOL_ENTRY(Card, MAX_CARDS);
10POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);
11POOL_ENTRY(ListNode, MAX_LIST_NODES);
Functions relative to the handling of Jokers.
A doubly-linked list.
#define MAX_LIST_NODES
Number of reserved list nodes.
Definition list.h:24
Sprite system for Gbalatro.
Definition card.h:50
Definition joker.h:102
A single entry in a List.
Definition list.h:39
Sprite struct for GBA hardware specifics.
Definition sprite.h:29