8POOL_ENTRY(
Sprite, MAX_SPRITES, IWRAM);
9POOL_ENTRY(
Joker, MAX_ACTIVE_JOKERS, EWRAM);
11POOL_ENTRY(
Card, MAX_CARDS, EWRAM);
12POOL_ENTRY(
CardObject, MAX_CARDS_ON_SCREEN, IWRAM);
13POOL_ENTRY(
SkipTag, MAX_SKIP_TAGS, EWRAM);
Common functions to render UI elements.
Functions relative to the handling of Jokers.
#define MAX_LIST_NODES
Number of reserved list nodes.
Data structures and functions related to the handling of Skip Tags.
Sprite system for Gbalatro.
A single entry in a List.
Sprite struct for GBA hardware specifics.