GBAlatro
A Demake of Balatro for the GBA
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def_balatro_mempool.h
1#include "card.h"
2#include "game/common_ui.h"
3#include "joker.h"
4#include "list.h"
5#include "skip_tag.h"
6#include "sprite.h"
7
8POOL_ENTRY(Sprite, MAX_SPRITES, IWRAM);
9POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS, EWRAM);
10POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS, IWRAM);
11POOL_ENTRY(Card, MAX_CARDS, EWRAM);
12POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN, IWRAM);
13POOL_ENTRY(SkipTag, MAX_SKIP_TAGS, EWRAM);
14POOL_ENTRY(ListNode, MAX_LIST_NODES, EWRAM);
Common functions to render UI elements.
Functions relative to the handling of Jokers.
A doubly-linked list.
#define MAX_LIST_NODES
Number of reserved list nodes.
Definition list.h:24
Data structures and functions related to the handling of Skip Tags.
Sprite system for Gbalatro.
Definition card.h:46
Definition joker.h:83
A single entry in a List.
Definition list.h:39
Sprite struct for GBA hardware specifics.
Definition sprite.h:54