6POOL_ENTRY(
Sprite, MAX_SPRITES);
7POOL_ENTRY(
Joker, MAX_ACTIVE_JOKERS);
9POOL_ENTRY(
Card, MAX_CARDS);
Functions relative to the handling of Jokers.
#define MAX_LIST_NODES
Number of reserved list nodes.
Sprite system for Gbalatro.
A single entry in a List.
Sprite struct for GBA hardware specifics.