int get_scored_card_index(void)
Get the index of the card that is currently being scored.
int get_discard_top(void)
Get the index of the last discarded card.
int get_played_size(void)
Get the number of cards played.
void set_retrigger(bool new_retrigger)
Set whether the current card should get triggered again.
void game_round_on_init(void)
Round state initialization.
void game_round_on_update(void)
Round state update.
void toggle_flaming_score(void)
Checks whether the score that would result from the current Chips and Mult exceeds the current Blind'...
void game_round_change_background_playing(void)
Change to the round card playing background.
int get_played_top(void)
Get the index of the last played card.
void game_round_change_background_selecting(void)
Change to the round card selection background.