GBAlatro
A Demake of Balatro for the GBA
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round.h
Go to the documentation of this file.
1
6#ifndef GAME_ROUND_H
7#define GAME_ROUND_H
8
9#include <stdbool.h>
10
15void toggle_flaming_score(void);
16
22int get_played_top(void);
23
29int get_played_size(void);
30
36int get_discard_top(void);
37
43int get_scored_card_index(void);
44
50void set_retrigger(bool new_retrigger);
51
56
61
65void game_round_on_init(void);
66
70void game_round_on_update(void);
71
72#endif // GAME_ROUND_H
int get_scored_card_index(void)
Get the index of the card that is currently being scored.
Definition round.c:296
int get_discard_top(void)
Get the index of the last discarded card.
Definition round.c:265
int get_played_size(void)
Get the number of cards played.
Definition round.c:248
void set_retrigger(bool new_retrigger)
Set whether the current card should get triggered again.
Definition round.c:301
void game_round_on_init(void)
Round state initialization.
Definition round.c:1975
void game_round_on_update(void)
Round state update.
Definition round.c:2046
void toggle_flaming_score(void)
Checks whether the score that would result from the current Chips and Mult exceeds the current Blind'...
Definition round.c:1425
void game_round_change_background_playing(void)
Change to the round card playing background.
Definition round.c:400
int get_played_top(void)
Get the index of the last played card.
Definition round.c:243
void game_round_change_background_selecting(void)
Change to the round card selection background.
Definition round.c:338