7#ifndef GAME_JOKER_ROW_H
8#define GAME_JOKER_ROW_H
34 const Selection* prev_selection,
35 const Selection* new_selection
bool jokers_sel_row_on_selection_changed(SelectionGrid *selection_grid, int row_idx, const Selection *prev_selection, const Selection *new_selection)
Handle directional inputs on the Jokers' row at the top of the game screen.
void jokers_sel_row_on_key_transit(SelectionGrid *selection_grid, Selection *selection)
Handle button inputs on the Jokers' row at the top of the game screen.
int jokers_sel_row_get_size(void)
Returns the size of the Jokers' row at the top of the game screen. Is equal to the number of Jokers o...
An implementation for a selection grid that handles directional selection.
The core selection grid struct, represents the grid itself and its state.