GBAlatro
A Demake of Balatro for the GBA
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deck_types.h
Go to the documentation of this file.
1
6#ifndef DECK_TYPES_H
7#define DECK_TYPES_H
8
9#include "graphic_utils.h"
10
11#define DECK_NAME_LENGTH 14 // 13 chars + '\0'
12#define DECK_DESC_WIDTH DECK_NAME_LENGTH
13#define DECK_DESC_HEIGHT 5
14
15enum DeckType
16{
17 DECK_TYPE_RED,
18 DECK_TYPE_BLUE,
19 DECK_TYPE_YELLOW,
20 DECK_TYPE_GREEN,
21 DECK_TYPE_BLACK,
22 DECK_TYPE_PAINTED,
23 DECK_TYPE_MAX
24};
25
32void print_deck_name(enum DeckType deck, BG_POINT pos);
33
41void print_deck_description(enum DeckType deck, BG_POINT pos);
42
43#endif // DECK_TYPES_H
void print_deck_name(enum DeckType deck, BG_POINT pos)
Prints the Deck name string to the screen at the given position.
Definition deck_types.c:43
void print_deck_description(enum DeckType deck, BG_POINT pos)
Prints the Deck description string to the screen at the given position.
Definition deck_types.c:48
Graphic utility functions.