GBAlatro
A Demake of Balatro for the GBA
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deck_types.h
Go to the documentation of this file.
1
6#ifndef DECK_TYPES_H
7#define DECK_TYPES_H
8
9#include "graphic_utils.h"
10
11#define DECK_SPRITES_PB 1
12
13#define DECK_NAME_LENGTH 14 // 13 chars + '\0'
14#define DECK_DESC_WIDTH DECK_NAME_LENGTH
15#define DECK_DESC_HEIGHT 5
16
17enum DeckType
18{
19 DECK_TYPE_RED,
20 DECK_TYPE_BLUE,
21 DECK_TYPE_YELLOW,
22 DECK_TYPE_GREEN,
23 DECK_TYPE_BLACK,
24 DECK_TYPE_PAINTED,
25 DECK_TYPE_MAX
26};
27
34void print_deck_name(enum DeckType deck, BG_POINT pos);
35
43void print_deck_description(enum DeckType deck, BG_POINT pos);
44
45#endif // DECK_TYPES_H
void print_deck_name(enum DeckType deck, BG_POINT pos)
Prints the Deck name string to the screen at the given position.
Definition deck_types.c:43
void print_deck_description(enum DeckType deck, BG_POINT pos)
Prints the Deck description string to the screen at the given position.
Definition deck_types.c:48
Graphic utility functions.