GBAlatro
A Demake of Balatro for the GBA
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blind_gfx.h
1// clang-format off
2#ifndef BLIND_GFX_H
3#define BLIND_GFX_H
4
5#include "blind_gfx0.h"
6#include "blind_gfx1.h"
7#include "blind_gfx2.h"
8#include "blind_gfx3.h"
9#include "blind_gfx4.h"
10#include "blind_gfx5.h"
11#include "blind_gfx6.h"
12#include "blind_gfx7.h"
13#include "blind_gfx8.h"
14#include "blind_gfx9.h"
15#include "blind_gfx10.h"
16#include "blind_gfx11.h"
17#include "blind_gfx12.h"
18#include "blind_gfx13.h"
19#include "blind_gfx14.h"
20#include "blind_gfx15.h"
21#include "blind_gfx16.h"
22#include "blind_gfx17.h"
23
24#endif
25// clang-format on